10 Mayıs 2013 Cuma

Why is Facebook losing millions of users?



The world's largest social network, Facebook, increasingly diverse and increasing number of users continues to lose against competitors. The internet looking for new and different social media platforms and mobile users, Facebook is terminating their commitment. Facebook, to explain the preparation of the data for the first quarter of 2013, investors are waiting for the occurrence of the company's revenues increased by 36 percent.Brought the correct strategy followed by advertising revenue associated with mobile devices, in spite of these expectations, Facebook in many European countries, especially the United States and the United Kingdom are now not able to increase the number of users specified. SocialBakers'ın analysis firm, according to the number of users of Facebook in the United States decreased by 4 percent last month, and six million people had to leave the social network. While the rate of 4.5 per cent in the UK, 1.4 million users, Facebook accounts closed. In both countries, the number of members in the remaining 6 months 9 million was lost in the month.

Possible Factors:


College Graduates: Originally, Facebook was actually limited to college students.  You needed an active college email address to become a member. College age students also now make up a vast majority of the active users on Facebook. So why would they delete their accounts? Graduation! Each year, Facebook experiences a loss of users due to the fact that students who are graduating college are on the job hunt, and don't want potential employers seeing pictures of them doing keg stands on the internet.

Privacy and Bullying Concerns: There is a growing number of parents that are concerned with their children being on the internet and having pictures and tons of information about them out there for anyone to see. The trend has been parents refusing to let their children even be part of Facebook until they are of legal age. Bullying online has also become a growing concern for children and parents alike. Access to a child's interests and every move is perfect ammunition for bullies to hound and badger fellow classmates online.

Law of Diminishing Returns: Facebook has reached every nook and cranny of the world, especially the United States.  Over half of the U.S. population has a Facebook account currently, meaning the room for growth has started to hit it's sealing meaning Facebook has had to focus on expanding overseas to other markets.

Spam: We all have experienced this in some way or another on Facebook. We don't want to see our friends high scores on Farmville or Mafia Wars 30 times in an hour. Facebook has started to implement privacy and publishing restrictions customizable by individual users as to what is posted on their wall or Status Feed to help reduce this, but it's inevitable to continue.

Copyright in Technology



The case, which has centered over a panoply of patents relating to both hardware and software design, should settle one major argument once and for all: did Samsung rip off Apple's design when it started churning out touch devices of its own? Does Apple own the right to tech features that've become completely ubiquitous, like icon grids and black rectangles? The repercussions here are mammoth—this decision could literally and profoundly change the way our gadgets look for years and years to come.
Apple has contended that the entire mobile industry had nothing but messes of buttons and switches before Steve Jobs descended with the iPhone—after which point a unadorned glass face with rounded, bouncy icons became the de facto standard for pretty much every phone and tablet, for the rest of time. Samsung says they came up with this stuff on its own before the iPhone ever dropped. Apple, of course, claims the opposite.
Keep in mind that probably everything below will be appealed, so this is by no means over. As much as we wish it were.
Update: According to The Verge, reporting from the courtroom, an enormous swath of Samsung's devices have been found to illegally rip off Apple's software interface ideas (namely bounce-back scrolling and gestures):
Continuum, Droid Charge, Exhibit 4G, Galasy Ace, Prevail, S 4G, S II, Galaxy Tab, The Gem, Indulge, Infuse 4G, Mesmerie, Nexus S 4G, Replenish and Vibrant
Captivate, continuum, droid charge, fascinate, Galaxy Prevail, Galaxy S 4G, Galaxy S II, i9100, Galaxy s 2 Tmobile, Tab, Tab 10.1, Gem, Indulge, Infuse, Nexus S 4G
The list goes on. Virtually every Samsung device in question has been found to infringe on Apple patents. Very, very few exceptions. This is a landslide for Apple so far.
Update 2: Another giant blow to Samsung—the following devices have been found to infringe upon Apple's "front trade dress"—meaning the way it looks:
Fascinate, Galaxy S, S 4G, S 2 ATT, S2 i9100, S2 Tmobile, S 2 Epic 4G touch, Skyrocket, Showcase, Infuse 4G, Mesmerize, and Vibrant.
Update 3: The Galaxy Tab gets off clean for design! Major points for Samsung.
Update 4: Samsung willingly infringed upon multiple Apple patents, the jury says. That's very bad. Intentional intellectual property theft. Big loss for Sammy.
Update 5: Another trouncing for Samsung: the company didn't prove that a single one of Apple's contested patents is invalid. This will have big consequences when it comes time to hand out punishment.
Update 6: Samsung hit with over $1 BILLION in damages, paid to Apple. Hoo boy! That's enough to buy an Instagram, with cash left over. $1,051,855,000, to be exact.
Update 7: Jury says Apple violated zero Samsung patents, and owes Apple nothing so far. Welp. Remember that part in Starship Troopers, when all of the bugs kill all the humans? This is like that, and Samsung is the humans. The question now: where will Apple's legal team be dining tonight? A giant lake filled with molten gold?
Update 8: Samsung's statement, according to CNET:
"Today's verdict should not be viewed as a win for Apple, but as a loss for the American consumer. It will lead to fewer choices, less innovation, and potentially higher prices. It is unfortunate that patent law can be manipulated to give one company a monopoly over rectangles with rounded corners, or technology that is being improved every day by Samsung and other companies. Consumers have the right to choices, and they know what they are buying when they purchase Samsung products. This is not the final word in this case or in battles being waged in courts and tribunals around the world, some of which have already rejected many of Apple's claims. Samsung will continue to innovate and offer choices for the consumer."
Update 9: Samsung scored a 0.24% discount on the bill they owe Apple because of a jury screw up. The bill is now... wait for it, wait for it: $1,049,343,540.

Update 10: Apple and Samsung get a schedule for post-trial filings, with a hearing set for September 20th.
Apple didn't win literally every single possible victory, but almost all of them. Here they are, in the blue jersey. The gentleman in white makes Android phones.

Should government agencies be allowed to censor Wikipedia?





As technology evolves, it is easier to access information on the Internet, both good and bad. Different countries have different views and ideas about the extent of how to censor the Internet. For example, Kuwait not censor search engines or blogs, but censorship pornography. On the other hand, access to certain keywords in search engines in China. Currently, most Internet users in the U.S. access anything on the Internet, but it is monitored by the government and private entities with programs that look for certain activities.

Due to the progress in technology, it is necessary for the authorities to sensor and the Internet. For state censorship to be effective, it must follow a specific department to censor and made enforcement of rules and regulations.

Governments should not hire private companies to regulate and enforce the rules because of their different agendas and values. In the future, we believe that some of the biggest problems that people will encounter on internet pornography, privacy, identity theft, file sharing and social networks, like Facebook, people are connecting. All these problems have the potential to ruin or destroy people "s reputation and harm others.
We believe that the governments of the most powerful and influential person censorship and enforcing guidelines for the Internet. Government censorship is always a controversial topic, but government regulation of certain areas is an ethical thing to do. It is ethically acceptable under utilitarian and consistency-based framework based on the government's Internet censorship. Of course it is a contradiction to believe, but they have a common guideline set and enforce.

The Future of Search


1. Augmented Reality (AR)

The term ‘augmented reality‘ or AR when used in the context of computer technology refers to what we perceive through our senses (usually sight) enhanced through the use of computer-generated sensory input such as sound, video, graphics and GPS data. Simply put, AR makes available more information for us users by combining computer data to what we see in real life. Using the camera on your phone, you can point it somewhere ‘live’ to get an information overlay of where you can find the nearest cafes or dining places, for example.
Augmented Reality
Smartphones being portable serve as a good platform for AR to work. You can just whip out your phone to get the latest and relevant info for what you are searching for – information which you would otherwise have to call and ask or search online before heading out of Wi-Fi coverage. Most AR apps available now utilize some form of Global Positioning System (GPS) to facilitate location searches and this feature is likely to develop further over the next couple of years because of its potential. So why isn’t it in all smartphones yet?
It seems that the primary limiting factor is the limited recognition accuracy for ‘live’ views when we point our camera lens at places, buildings or even people. For AR to work seamlessly and reliably, the technology for recognizing places, things or people must be of a certain standard.
One example on the use of AR via smartphone can be found here. Expect more of such apps to be made available in the market in the years to come.

2. Flexible Screens

It may soon be the case where smartphones are able provide a large screen to watch and play your favorite movies and games while maintaining a pocketable size. Screens can be folded and unfolded, all thanks to Organic Light-Emitting Diode (OLED) technology. This paper-thin screen can even project future-features-smart-phones/ from both sides of the screen, so you can show pictures or videos to your friend on one side while using the other as a control. Check out this concept smartphone by Ikev.
Flexible Screens
With such physical flexibility for smartphones, some companies even have plans on make wearable smartphones for the masses. For instance, Nokia is currently conducting research on their concept device, which offers users the option of wearing it as a wrist watch or unfold it to use as a typical handset as and when required. It all depends on the task the users are engaging with.

3. In-Built Projector

If flexible screens are not enough to compensate for the small screens on smartphones why not integrate a projector within? Samsung Galaxy Beam was released back in the second half of 2010. It features a built-in DLP (Digital Light Projection) WVGA projector that is able to project future-features-smart-phones/ at up to 50 inches in size at 15 lumens. What good will this do? Well, for one thing, future smartphones can actually be turned into an interactive gaming consoles without a need for a TV screen; all you’ll need is a flat surface. Instead of a physical controller, you can use your body or your voice. Similar to Kinect, a smart camera and a voice control function can capture your movements and voice commands to let you interact with objects and future-features-smart-phones/ on the projected screen.
Projector Phone
Of course, you can imagine the drainage rate on your smartphone’s battery life and there’s also the other issue with luminance i.e. the amount of light it outputs. In-built projectors for smartphones must be small, and as the paradox sits: the smaller the projector is, the lesser light it will be able to give out. With better technology though, issues such as these will be addressed in time, making projectors a part of a new experience you can now engage with your smartphone.

4. Seamless Voice Control

Voice control has been receiving much attention since Siri made headlines. Voice control has existed in many earlier mobile phones even though the voice recognition function was crude at best. Research has been made to advance the development of voice control, but it has proved to be a paramount task.
Siri might have signaled a breakthrough to the way voice control and recognition programming ought to be made. Instead of recognizing commands via sound waves like most voice-recognition systems, Siri interprets diction and syntax in a similar fashion to how we recognize speech. SuchNatural Language User Interfaces prove to be more effective and accurate.

The interest with voice control for computers and especially smartphones has always been there since the pioneer MIT research, "Put That There" studied different ways to communicate with computers in 1980. With the newly improved voice recognition app, Siri, as well as the greater capabilities of smartphones in the years to come, seamless voice control seems to be a viable goal. That, combined with gestures may bring interactivity to a new level for smartphones and their users.

5. 3D Screens & Holograms

Smartphones may have already reached the peak for their screen resolution with Apple’s ‘Retina Display‘, which actually provides a resolution that is sharper than what the human eye can perceive. Yet, even then, we still want more. Mobile companies are now moving from 2D future-features-smart-phones/ to 3D future-features-smart-phones/ for the smartphone screen. At present, we have a couple of 3D smartphones in the market, such as the LG Optimus 3D, the Motorola MT810 as well as the very first Samsung AMOLED 3D. So what happens after 3D?

Well, the next path could possibly be holographic projections. In essence, holographic projections will mean a combination of 3D future-features-smart-phones/ and projections from the smartphone. According to Mobiledia Network, MasterImage 3D had previously showcased their ongoing development on a projection system that allows smartphones to display 3D holograms at the annual Mobile World Congress last February. If you want to talk about the potential of holographic projections in smartphones, it’s great. 3D displays can be integrated with elements of movements when it comes to user interactions with the phone. For example, you can resize your photos by using your hands to ‘pull’ or ‘compress’ the holographic photos that appear in front of you, move objects by ‘grabbing’ them from one place to another, etc. If you’rea fan of Tom Cruise’s ‘Minority Report’, this would be your dream come true.

MIS404 Ass #3 Cloud Computing


Cloud computing is a type of computing that relies on sharing computing resources rather than having local servers or personal devices to handleapplications.
In cloud computing, the word cloud (also phrased as "the cloud") is used as a metaphor for "the Internet," so the phrase cloud computing means "a type of Internet-based computing," where different services -- such as servers, storage and applications -- are delivered to an organization's computers and devices through the Internet.
Cloud computing is comparable to grid computing, a type of computing where unused processing cycles of all computers in a network are harnesses to solve problems too intensive for any stand-alone machine.
                     

How Cloud Computing Works

The goal of cloud computing is to apply traditional supercomputing, or high-performance computing power, normally used by military and research facilities, to perform tens of trillions of computations per second, in consumer-oriented applications such as financial portfolios, to deliver personalized information, to provide data storage or to power large, immersive computer games.
To do this, cloud computing uses networks of large groups of servers typically running low-cost consumer PC technology with specialized connections to spread data-processing chores across them. This shared IT infrastructure contains large pools of systems that are linked together. Often, virtualization techniques are used to maximize the power of cloud computing.
From Strategy To Architecture To Infrastructure
Example: 
TennisUp, a supplier of tennis raquets,  serves to illustrate the process of creating IT architecture and infrastructure.
CEO Love Addin, is concerned because they can hardly keep up with demand.  

The process includes four steps:
Step 1: Define the Strategic Goals
Step 2: Translate Strategic Goals to Business Requirements
Step 3: Apply Strategy-Architecture-Infrastructure Framework
Step 4: Translate Architecture to Infrastructure (see Fig 6.6 & 6.7).
Step 5: Evaluate Additional Issues


Step 1: Define the Strategic Goals

The company’s strategic goals are as follows:
To lower costs by outsourcing raquet manufacturing
To lower costs by outsourcing raquet distribution
To improve market responsiveness by  outsourcing raquet manufacturing
To improve market responsiveness by outsourcing raquet distribution

Step 2: Translate Strategic Goals to Business Requirements
Consider the first goal: outsourcing raquet manufacturing. How can the company’s architecture
support this goal?

It must provide the following interfaces to its new manufacturing partners:
Sales to manufacturing partners: send forecasts, confirm orders received
Manufacturing partners to sales: send capacity, confirm orders shipped
Manufacturing partners to accounting: confirm orders shipped, electronic invoices,
various inventory levels, returns
Accounting to manufacturing partners: transfer funds for orders fulfilled.

Step 3: Apply Strategy-Architecture-Infrastructure Framework
An architecture needs to be established.
How to obtain, store, and use data to support those business requirements.
Database designed to provide sales data to support sales applications.
Database designed to support manufacturing applications – confirm orders shipped, manage
inventory, etc.

-Step 4: Translate Architecture to Infrastructure

With architectural goals in hand, apply framework.

Figure 6.6 lists questions raised when applying framework to TennisUp’s architecture goals.

Figure 6.7 lists possible infrastructure components.


-Step 5: Evaluate Additional Issues

Weigh the managerial considerations outlined.

Weigh them against the same architectural goals outlined in step 2.





9 Mayıs 2013 Perşembe

Ass #2 Global Collaboration MIS420 Strg Info Sys


Global Collaboration - MIS402 Assignment # 2

Current technological tools that could be used to facilitate global collaboration


E-mail - a way of transmitting messages over communication networks.
First uses of the Internet.
Composted primarily of text but can include other mediums (video, audio, etc.).Mailing list server.

Intranet - Looks and acts like the InternetComprised of information used exclusively within a companyUnavailable to the Internet community as a whole. 


Instant Messaging (IM) – an IP-based instant communication application.
Provides convenient communication between people using computers, cell phones, etc.
Can be used to check on telecommuting employees by managers.

Voice over IP (VoIP) - Method enabling telecommunications (phone calls) to be transmitted
over an IP based network.
Skype is a type of VoIP system that permits users to make free phone calls over the Internet.
Very useful for communicating with remote workers.

Video Teleconferencing - set of interactive  telecommunication technologies allowing two or
more locations to interact via two-way video and audio transmissions simultaneously.

Unified communications (UC) - an "evolving communications technology architecture which
automates and unifies all forms of human and device communications in context, and with a
common experience.

RSS - refers to a structured file format for porting data from one platform or information system
to another.
Commonly used to keep up to date data at hand.

VPN (Virtual Private Network) - private data network that leverages the public
telecommunication infrastructure.

It maintains privacy through the use of a tunneling protocol and security procedures.
Very useful for telecommuters.

File Transfer - consists simply of transferring a copy of a file from one computer to another on
the Internet.
File transfer protocol (FTP), the most common type. Permits transfer of files, of almost any
size, to be sent across a company or the globe.
Thomas Friedman argues that collaboration is the way that small companies can “act big” and
flourish in today’s flat world.

Social networking - a web-based service that allows its members to create a public profile
with their interests and expertise, post text and pictures and all manner of data, list other users
with whom they share a connection, and view and communicate openly or privately with their list
of connections and those made by others within the system (MySpace, Face Book, etc.).

Virtual worlds  - computer-based simulated environments intended for its users to inhabit
and interact via avatars (like Second Life).

Web logs (Blogs) - 0nline journals that link together into a very large network of information
sharing.
Companies use for a variety of communication purposes.

Wikis - software that allows users to work collaboratively to create, edit and link webpages
easily. 

Groupware - software that enables group members to work together on a project, from
anywhere, by allowing them to simultaneously access the same files.